moma artworks的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列線上看、影評和彩蛋懶人包

moma artworks的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦Fang, Ding寫的 Art Derivatives 和的 Artificial Intelligence and the Arts: Computational Creativity in the Visual Arts, Music, 3d, Games, and Artistic Perspectives都 可以從中找到所需的評價。

另外網站MoMA Offers Free Online Classes to Study Modern Art and ...也說明:The Museum of Modern Art's catalog of online classes about art history, fashion, design, and pedagogy are now free through Coursera.

這兩本書分別來自 和所出版 。

國立高雄師範大學 美術學系 楊明迭所指導 林劍青的 偶發到實現 ─ 林劍青創作論述 (2021),提出moma artworks關鍵因素是什麼,來自於偶發、即興、自動性技法、生物型態。

而第二篇論文國立臺灣藝術大學 工藝設計學系 梁家豪、劉鎮洲所指導 杜瑀婕的 工業意象—杜瑀婕陶藝創作論述 (2021),提出因為有 工業意象、陶藝的重點而找出了 moma artworks的解答。

最後網站MoMA PS1 Reopens With 'Art in the Age of Mass Incarceration'則補充:See artwork from MoMA PS1's first exhibition since reopening to the public this month, “Marking Time: Art in the Age of Mass Incarceration.”

接下來讓我們看這些論文和書籍都說些什麼吧:

除了moma artworks,大家也想知道這些:

Art Derivatives

為了解決moma artworks的問題,作者Fang, Ding 這樣論述:

An art derivative is a kind of cultural and creative product that is derived from often quite famous artworks; the creation of these products is becoming an increasingly popular trend across the art markets, museums and galleries. Art derivatives are generally seen to be an affordable option (when c

ompared to the artwork itself), easy to purchase, and can often be mass produced, making it easier for the layperson to obtain. It's not unusual for museums, galleries, designers, and artists to collaborate in designing and developing art derivatives. This highly illustrated book presents some of th

e most popular art derivatives across the world, including the best-selling products found in well-known museums, such as MoMA in New York and the V&A in London. Readers are shown how the supply of art objects and products are making a greater reach into the public realm, and how these objects help

to enrich people's lives. Ding Fang, designer and editor, has published many professional design books.

偶發到實現 ─ 林劍青創作論述

為了解決moma artworks的問題,作者林劍青 這樣論述:

        筆者從小時候看著父親作畫,一直到自己成長迄今,回歸對藝術的探討,感受內心對藝術的悸動。藝術的路途是一種艱辛磨練,一種自我挑戰,是一種自我肯定的過程。對於筆者而言它是生命裡的一部分,是回憶的一部分,是未來希望的一部分。         個人的藝術創作形式是經由「偶發」到「實現」。「偶發」裡面包含著「即興─不可預見性」與「異想」。這可能讓創作者意識到當代任何的藝術創作是不能被事先決定的,也就是說藝術創作是不可預見的,純粹的藝術是即興的發揮,其淵源於內心的生機,也就是「內在生命」與「內在驅力」。藝術創作是絕對的自由,筆者嘗試著通過各種的形式與色彩來作為內心異想的表達,靠著不同的藝術

形式與媒材來實現創作出具有自我精神價值的作品。         本論文第一章、緒論,包含:創作研究之背景與動機、創作研究之目的、創作研究範圍與限制;第二章、創作學理基礎與文獻討論,包含:超現實主義、抽象表現主義、啟迪與相關藝術家;第三章、創作理念,包含:創作的意義、自我解構、潛意識的回歸、意識與潛意識的作用;第四章、創作媒材使用、技法表現研究,包含:平面繪畫、版畫、其他創作媒材使用;第五章、作品解析,包含:樹與根系列、墨與痕系列、絹版的另類思維、異想構成系列。第六章、結論。         筆者透過藝術創作,發覺內心情感,探索自我,以這篇創作論述為自己在美術系研究所的啟迪與發展成果做一段總結。

Artificial Intelligence and the Arts: Computational Creativity in the Visual Arts, Music, 3d, Games, and Artistic Perspectives

為了解決moma artworks的問題,作者 這樣論述:

Penousal Machado is an Associate Professor at the Dept. of Informatics of the University of Coimbra in Portugal and scientific director of its Computational Design and Visualization Lab. His research interests include Computational Creativity, Evolutionary Computation, Artificial Intelligence, and I

nformation Visualization. He has chaired related scientific events, including the Intl. Conf. on Computational Creativity (ICCC), the Intl. Conf. on Parallel Problem-Solving from Nature (PPSN), and EvoStar, the European Conf. on Bio-inspired Computing, and he is a member of related steering committe

es and editorial boards. Among his recognitions is the EvoStar Award for Outstanding Contribution to Evolutionary Computation in Europe. He has given invited keynotes on Evolutionary Computation, Visualization, and Art, his work was featured in the journal Leonardo and Wired magazine, and he has pre

sented in venues such as the National Museum of Contemporary Art in Lisbon and the Museum of Modern Art (MoMA) in New York.Juan Romero is a professor in the Dept. of Computer Science and Information Technologies at the University of A Coruña. His research interests include Artificial Intelligence, E

volutionary Computation, Computational Creativity, Evolutionary Art, and Evolutionary Music. He has chaired related scientific events, including the EvoStar Applications of Evolutionary Computation conference and the Intl. Conf. on Artificial Intelligence in Music, Sound, Art and Design, he cofounde

d the European Network of Research that led to the latter event. He has guest edited special issues such as Neural Networks in Art, Sound and Design for the Neural Computing journal (Springer), Complex Systems in Aesthetics and Art for the Complexity journal (Hindawi), and Genetic Algorithms on Visu

al Art and Music for the journal Leonardo (MIT Press). He coedited the book "The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music" with Penousal Machado in 2008. He’s a cofounder and Chief Innovation Officer of the company PhotoIlike.com.Gary Greenfield is Professor Emeritus of

Mathematics & Computer Science at the University of Richmond. He has chaired related scientific events, including the EvoStar Applications of Evoutionary Computation conference, and he is the Founding Editor of the Journal of Mathematics and the Arts (Taylor & Francis). His computer-generated artwor

ks arise from visualizations of mathematical, physical, or biological processes, focusing the viewer’s attention on the complexity and intricacy underlying such processes, most recently he has been exploring the tension that develops when generating minimalist art using complex processes.

工業意象—杜瑀婕陶藝創作論述

為了解決moma artworks的問題,作者杜瑀婕 這樣論述:

  自就讀臺灣藝術大學工藝設計學系後,開始接觸大量的機械、工具與設備,及2020年研究生工作室搬遷至廢棄的臺北紙廠,園區內老舊、破碎的建築的風景,加上長時間身處陶瓷工廠裡都產生了相關的生命經驗,直接影響了筆者的審美感受。1934年MOMA舉辦的「機械藝術Machine Art」展覽,便是工業零件現成物成為藝術品的開端,學者Mark Del Vecchio在《Postmodern Ceramics》解釋了人們喜歡機械藝術的原因來自於家人在工廠裡工作的景象,以上被過去經驗以及環境所影響美感,此美學觀也被哲學家John Dewey在《藝術即經驗》中提出。  筆者將陶瓷藝術創作中的工業風格分以「時間

的痕跡」、「工業符號的再現」及「互動與操作」三項,也藉由多位作品中具有工業意象的陶藝家,探討陶瓷藝術創作與工業意象之間的關係與表現。並創作出「廠域」、「居所」以及「跡」三個系列,其中「廠域」、「居所」系列靈感源自容器、工作室及住家環境,將室內空間與容器空間進行比較與探討;「跡」系列則是筆者對未來工業發展所產生的環境狀態,而想像出來的生物,透過演化偽裝成周遭的樣貌,並經由時間消逝所留下的「遺跡」。